// ------------------------------------------------------ Naming ------------------------------------------------------
Name Supermarine Attacker
ShortName Attacker
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconattacker
Model baf.attacker
Texture attacker
//Third Person Camera Distance
CameraDistance 18.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.50
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2.7
TurnRightSpeed 2.7
//Pitch modifiers
LookUpSpeed 2.5
LookDownSpeed 2.5
//Roll modifiers
RollLeftSpeed 3.2
RollRightSpeed 3.2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.45
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
//Wheels
NumWheels 3
WheelPosition 0 28 -28 -52
WheelPosition 1 28 -28 52
WheelPosition 2 -86 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 56 5 -50 leftWing browning
ShootPointPrimary 56 5 -55 leftWing browning
vShootPointPrimary 56 5 50 rightWing browning
ShootPointPrimary 56 5 55 rightWing browning
ShootPointSecondary 51 -2 -62 leftWing
ShootPointSecondary 51 0 -74 leftWing
ShootPointSecondary 51 1 -85 leftWing
ShootPointSecondary 51 -2 62 rightWing
ShootPointSecondary 51 0 74 leftWing
ShootPointSecondary 51 1 85 leftWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 6
AllowAllAmmo True
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 70 8 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound Mig15_idle
StartSoundLength 60
PropSound PlaneB
PropSoundLength 15
ShootSoundPrimary M60Shoot
ShootSoundSecondary MissileShoot
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 35 24 18 -5 10 20 10
SetupPart airframe 220 -96 12 -10 170 22 20
SetupPart tail 75 -186 12 -10 90 22 20
SetupPart leftWing 120 -105 15 -95 80 8 190

BulletSpeed 5
BulletSpread 2
flightCeiling 1290

BulletDetection 20

//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 9 10 -80 leftWing
CollisionPoint 9 10 -60 leftWing
CollisionPoint 9 10 -40 leftWing
CollisionPoint 9 10 -20 leftWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -60 15 0 tail

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30